Simple gear setup, automatic rotation via MEL scripted expression.
Rotating one gear, rotates all in either clockwise or anti-clockwise directions.
Archive for the ‘maya stuff’ Category
Gear Rotation 001
Wednesday, June 9th, 2010Thursday, May 20th, 2010
First attempt at ground fire.
Spherical emitter, tighter volume field for air/wind.
No texture settings applied.
Perlin vs Billow
Thursday, May 20th, 2010Texture Types: Perlin Noise vs Billow
Billow looks so much nicer, but took too long to render when comapred to the quality of perlin. – looks like i’ll have to explore the perline settings. perhaps animating the texture origin over time?
Fire: 001
Thursday, May 20th, 2010My first fluid effects fire.
perlin noise texture, animated magnitude – with noise expression
Feels way too fast, and the dark blobby parts don’t tend to move around the fuel. Most likely a noise texture placement issue.