Simple gear setup, automatic rotation via MEL scripted expression.
Rotating one gear, rotates all in either clockwise or anti-clockwise directions.
Gear Rotation 001
June 9th, 2010Ground Fire
May 21st, 2010Ground fire.
Different setup from previous post.
This one has no wind, or other fields. Just fluids burning.
Plan to advance this by adding a fire whirly soon.
Inspired by this video: http://www.youtube.com/watch?v=nXGe-7z2AAk
May 20th, 2010
First attempt at ground fire.
Spherical emitter, tighter volume field for air/wind.
No texture settings applied.
Perlin vs Billow
May 20th, 2010Texture Types: Perlin Noise vs Billow
Billow looks so much nicer, but took too long to render when comapred to the quality of perlin. – looks like i’ll have to explore the perline settings. perhaps animating the texture origin over time?
Fire: 001
May 20th, 2010My first fluid effects fire.
perlin noise texture, animated magnitude – with noise expression
Feels way too fast, and the dark blobby parts don’t tend to move around the fuel. Most likely a noise texture placement issue.