Archive for the ‘fluid effects’ Category

Thursday, May 20th, 2010

First attempt at ground fire.
Spherical emitter, tighter volume field for air/wind.
No texture settings applied.

Perlin vs Billow

Thursday, May 20th, 2010

Texture Types: Perlin Noise vs Billow
Billow looks so much nicer, but took too long to render when comapred to the quality of perlin. – looks like i’ll have to explore the perline settings. perhaps animating the texture origin over time?

Fire: 001

Thursday, May 20th, 2010

My first fluid effects fire.
perlin noise texture, animated magnitude – with noise expression
Feels way too fast, and the dark blobby parts don’t tend to move around the fuel. Most likely a noise texture placement issue.