Archive for May, 2010

Ground Fire

Friday, May 21st, 2010

Ground fire.
Different setup from previous post.
This one has no wind, or other fields. Just fluids burning.
Plan to advance this by adding a fire whirly soon.
Inspired by this video: http://www.youtube.com/watch?v=nXGe-7z2AAk

Thursday, May 20th, 2010

First attempt at ground fire.
Spherical emitter, tighter volume field for air/wind.
No texture settings applied.

Perlin vs Billow

Thursday, May 20th, 2010

Texture Types: Perlin Noise vs Billow
Billow looks so much nicer, but took too long to render when comapred to the quality of perlin. – looks like i’ll have to explore the perline settings. perhaps animating the texture origin over time?

Fire: 001

Thursday, May 20th, 2010

My first fluid effects fire.
perlin noise texture, animated magnitude – with noise expression
Feels way too fast, and the dark blobby parts don’t tend to move around the fuel. Most likely a noise texture placement issue.